Thursday, July 12, 2007

Qsoft Ramdisk Or Ram Drive

already I can not fall - I shudder

My eyes are cloudy
is blood that closes my blood
or others that no longer important. Between
red veil
get to see the world now chaotic tangle
of dismembered bodies.
A blazing sun pours its heat
wicked up with his golden hand
the stench of the dead
and here I am, still standing but not
my legs already surrendered
not
my back and my chest hurt
my head even
can react.
No, no and no
still standing but only because at this time
burning
if I fall, if I drop
embrace my death.

11 July 2007

Extigy Windows 7 Works

Poem - Poema

Icy shudder running through fire
each
includes as looking nervous, anxious and hurried
looking for something or someone lost in there
opens doors framed
veins runs
old wounds healed with impunity fingered
pain
forgotten that a child was felt another
born at one point, as a wave
in a green and calm lake
born at that point where I rub
fingers that smell sweet and sour
and from that low point , runs up
anatomy, physiology
touches down between two neurons
that three years ago not
brushed away
pause Chills
scratch with claws of ice
while under his touch
I shudder and then just smile.
11 July 1907

Saturday, June 30, 2007

Milk Tray Advert Man In Black

Approaches ... Soledad

Soon, very soon, as their black wings beat in the cloudy sky. The lord of these lands again, after a long time that was lost.

Sunday, June 10, 2007

Can Genital Herpes Be Spread By Toilet Paper

CLICK. Introduction. CLICK

The interfaces surround us. They were always there, are interactive whiteboards. While the interfaces are not texts, we can study them as his were. Also, never stand still, transform and evolve. They "think together" and form a complex system of flight simulator refers to the encyclopedia, multimedia and word processing to domestic appliances.
interfaces dialogue between digital and interactive devices of the dumb "real" daily use here assumes a fundamental role. The language "talk" interfaces can not be isolated from the rest of human interactive behavior. What is the discussion on Human-Computer Interaction?
Unlike what holds most of the designers and theorists, we believe that the interfaces are not transparent and neutral place where the subject interacts automatically. We are interested in a critique of instrumental reason, theoretical work of deconstruction is intended to overcome the myth of trasnparencia interfaces.

Saturday, June 9, 2007

No Logo In North Face Jacket

. CLICK

the illusory TRANSPARENCY OF INTERFACES
1. The dawn of digital humanity
The January 24, 1984 born Macintosh, a digital machine with a graphical interface and mouse, easy to use or, as it was called then, a computer friendly interface. Steve Jobs and Steve WOZNIAC, two young computer digital micro grown in that proposed a new line of computers that stood out for its compact form (similar to an appliance), using mouse the built-in floppy disk drive and a graphical interface based on the metaphor of the desktop (desktop).
In the mid 1980's, digital interfaces, after 20 years of life in the computer labs, became visible. The interfaces were there, in all homes and offices, to reach (just click the mouse to feel part of one's body). 90
In the desktop metaphor was extended to all industrial sectors, from accounting to administrative offices and studies mechanical and architectural design.

1.2 The invisible friend
whole philosophy of User-Centered Design ( User-Centered Design ), which is in Don Norman one of its main promoters , revolves around this idea: that the user can concentrate on your work machine should be removed and do away with the interface. Thus, in a few years, the principle that affirms the need for transparency of interfaces became one of the great maxims of the design world. The desire for a transparent interface requires the user to concentrate on the action of communicating and not the devices that make possible the exchange. Both researchers
interaction as user interface designers, programmers and psychologists agree on one point: The best interface is the interface that is not felt. The reader will progress in reading without taking into account the object-book or devices that facilitate navigation within the structure.
From now try to demonstrate that even the simplest example of interaction with digital machines, such as clicking a button or move a document to the trash, hides an intricate web of semiotic and cognitive processes.
interface like any other place where semiotic processes are verified, is never neutral or naive.

1.3 Towards a semi-cognitive

Why a model semi-cognitive human-computer interaction? Semiotics is not enough to theorize audiovisual texts. A semiotics of digital interactions is required to open the game to other theories and other fields of scientific knowledge. In our case, we approach to cognitive theory, which for more than 20 years studying human-computer relationship. Both
cognitive semiotics Charles Peirce, the tradition of Hjelmslev, the model of the human-machine interaction proposed by Bettetini or investigations by Clarisse S. De Souza from the theory of codes Umberto Eco, offer useful elements to guide the development of a semiotics of interaction. This latest research, De Souza-regarded as artifacts of interactive systems that form a sort of exchange between designers and users. The interfaces, in this sense, are considered "artifacts metacomunicacionales."
Anyway, we are not interested to propose guidelines or advice for the design of good interactions. " We believe that only a reading in contractual interpretation and interaction processes enable us to overcome this instrumentalism in current theories of human-computer interaction, as we have seen, consider the interface a simple extension or prosthesis of the body and the interaction naturaly activity automatically. It is, in short, to overcome the myth of transparency of the interfaces, showing the complex semiotic devices that lie behind the apparent automaticity of the interaction.
The second chapter of his book, explaining what Scolari is an interface. Below is a summary of that part of his work.

Friday, June 8, 2007

Hack 3 Three Broadband

Chapter 1. Chapter 2


INTERFACE AND ITS METAPHORS

What is an interface?

is a device capable of securing the exchange of data between two systems.
is a kind of physical bridge that connects two systems.
generates a bidirectional exchange of
information between the two systems.


1984: First computer-based graphical operating system in the desktop metaphor.
1987: IBM internal document defines the interface of a program with "an instrument through which men and computers communicate with each other."
80's: as a tool interface.
1995: Apple: 'rules and conventions by which a computer system communicates with the operator. "
note that while maintaining the idea of \u200b\u200bsharing information interface is no longer considered a hardware device but a set of processes, rules and conventions that allow communication between man and machines
digital Pierre Lévy, 1992: "cognitive network of interactions."
Conclusion: There is no unambiguous definition of interface. Therefore turns out to be a wildcard interface semantics, a concept-umbrella.

2. Interface metaphors
The metaphor is necessary to understand things around us.
are effective rhetorical devices of persuasion.
Borges: if metaphor is well done is not noticeable.
The disappearance of metaphor leads us to believe that they, too, as the interfaces suffer from the syndrome of transparency. Eco
: the metaphor is an instrument of understanding additive.

2.1. The conversational metaphor
human beings and computers are considered as partners in a dialogue. Interfaces
alphanumeric (command interpreters).
Project: machine dialogue with men.
Apple GUI, the proposed change: dialogue with smart objects.





2.2. The man and its extensions: the metaphor instrumental arise
operating systems characterized by a graphical environment interaction (Macintosh, Windows, OS / 2). The spread of the proposed graphical interfaces direct manipulation of objects on the screen. The digital world is about millions of users.
New metaphor: the metaphor of the instrument.
"It allows people to feel they are directly controlling the objects represented by the computer."
McLuhan: the media are extensions of our nervous system. Prosthetics
invisible: Mouse, extending our hand.

2.2.1. Transparencies
transparent interface: allows a task without having to operate at lower levels of operation of the machine. You forget
interface and focuses on the work to be performed.


2.3. The interaction space: the spatial metaphor

"Humans use language not only actually live in it," says Castoriadis.
The interface is the site of interaction. Perspective
theater: the interface is transformed into a "staging" in which the designer assumes the role of director.

Critical approach:
instrumental metaphor does not contribute to the theoretical reflection on interactivity. Exacerbated instrumentalism leads to an epistemological obstacle.
conversational metaphor has been applied in a superficial way, users do not talk. Participate in a "conversation" with the drill the designer. Tendency to hide behind the interactive device simulated natural.

Grace Sewing Machine How Much Does It Cost?

Click on the complexity of digital interfaces. Hugo Pardo Kuklinski. Interfaces of the future


comment on the book by Carlos Scolari
(Summary text published by Hugo Pardo Kuklinski ).

"Click. Towards a semiotics of digital interactions, is the work of Carlos Scolari, head of the Digital Communication Department of Universitat de Vic, and an expert in understanding and interface design digital.
His ways and theoretical work revolves around digital interfaces.
"We believe that the interfaces are not transparent and neutral place where the subject interacts automatically with a text, whether written or multimedia." (Scolari, 2004: 15). So Scolari
proposes: "take the first steps in a critique of instrumental reason, theoretical work of deconstruction is intended to overcome the myth of the transparency of interfaces."
Reading "Click" definitely helps to understand about the user's perception on digital interfaces.
The vital importance of the interfaces is that they are "at the same place, prostheses and communication."
"We decided to leave the analysis of macro-as easily degradable large digital storytelling ephemeral and of little theoretical consistency, to follow another way: we enter the digital territory from the interfaces and microevents taking place in front of the interactive whiteboard .
for Bettini "The use of signs by the man is never neutral or naive. Even in the simplest manifestations, and spontaneous reference frame is verified procedures, abstractions, inferences, and experiments that may rarely reach the limit awareness of the subjects participating in the communicative exchange (sender and recipient), but always involve a close relationship with the phenomenon of the simulation. "Scolari
acquaints us with metaphors and rhetorical function.
In his book highlights 4 metaphors:


1. conversational metaphor : the user interacts with the computer, without mediation of printers or keyboards. The metaphor refers to the interface as a dialogue was enhanced by the utopia of total interaction that has accompanied the history of computing from the postwar years. Science fiction has contributed to enhance its interactive logic.





2. The instrumental metaphor : the user manipulates virtual objects. To distinguish the old systems alphanumeric input via keyboard commands, these environments graphics were called WIMP (Windows, Icons, Mouse, Pointer). This metaphor came to the digital world to millions of users who did not possess a specific expertise or could speak the language of the machine.




3. The superficial metaphor : the user acknowledges the present virtual objects on the screen.

4. The spatial metaphor : it is the interaction with other subjects or objects in virtual space. Many designers and theorists have privileged or three-dimensional spatial metaphor to describe interfaces. We talk about video games, virtual museums, the MUD. "The spatial metaphor has permeated the language we use regularly to describe our experiences with digital machines. (For example) we visited a museum in CD-ROM ...".

Another useful aspect to be noted in this semiotic interactions Digital is the idea of \u200b\u200bthe grammar of interaction to differentiate it from the web usability, understanding the interaction as more complex than the observance of the rules of usability proposed by Jakob Nielsen, among others. Scolari says that in a digital storytelling (a website could be the most typical example) have three grammars: the text of the page and interaction. The last of these takes on greater meaning for the user. The head of the grammar of interaction is the interactor designer, a professional role split graphic design and system engineering has emerged in the mass use of computers and products web, digital interfaces of all types and presentations on CD-ROM.
Finally, Scolari confirms its conceptual approach based on three examples: the word processing software, the interactive project and the online journal Senses www.clarin.com Argentina. Text processors, refers to the processing of alphanumeric tool 80 to a product-oriented Web today.
"You can say that in the late 90's the utopia of a WYSIWYG word processor has been reached. The interfaces with the insertion of instructions, which the operator gave the computer commands have been largely overcome by the graphics-based interfaces in direct manipulation of objects. "(189)

Thursday, June 7, 2007

Linsey Dawn Mckenzie Meets Doctor

this


Jeff Han shows progress in its multi-touch screen.

A year ago, Jeff Han was developing multi-touch screen at NYU. This screen was presented at the conference TED2006, opposite Larry Page, Sergey Brin, Jeff Bezos and Bill Joy and others. In the last video was released, Jeff Han screen presents a much larger scale named his new company
Perceptive Pixel .
The mechanism of this screen is not like we're used to, but it is more straightforward: the user comes face to face, or rather "hand in hand" with the screen. Almost like a live round man-machine in this new field, the interfaces seem to be completely transparent. And not even a keyboard involved.
The first customer of this new technology is the United States military. Will we one day we got on the ring and face it?